Author Archives: vic

A quick update on Shadow Empire

Shadow Empire design blog #3 Just a quick word I am still alive and kicking. Designing a new engine is not easy. I have to juggle a lot of different tasks at the same time, but slowly everything is moving … Continue reading

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Small General has moved over to Slitherine

You can now find both the 2 Small General titles in the Android Slitherine store. If you wonder why I moved my titles to Slitherine? Well… of course I have tremendous trust in my publisher, but also its the simple … Continue reading

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Fog of war and possible enemy presence

One of the big changes in Shadow Empire compared to all my previous titles is that I dropped the system where players actually own the hexes on the map. In Shadow Empire players only own their locations and units. This … Continue reading

Posted in Game Design, Shadow Empire | 21 Comments

Why I love stacking and dropped it

One of the things that Shadow Empire will not have (much) is: stacking. For the uninitiated: stacking is the ability to put more than one unit in a hex. In my Decisive Campaigns and Advanced Tactics titles you can stack … Continue reading

Posted in Game Design, Shadow Empire | 11 Comments