Category Archives: Game Design

Information Flow – A Torrent or a Trickle?

Decisive Campaigns III design blog #6 Before we return to the Wehrmacht’s continued advance through a deserted Russia, as a way of seeing how far we can stretch the logistical systems, we need to talk about information. Nobody likes to … Continue reading

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How to Make Logistics Fun

Decisive Campaigns III design blog #5 Now might be a good time to have a chat about logistics. This is a very difficult concept to get right in games. Most people tend to bounce off logistics faster than a rubber … Continue reading

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A quick update on Shadow Empire

Shadow Empire design blog #3 Just a quick word I am still alive and kicking. Designing a new engine is not easy. I have to juggle a lot of different tasks at the same time, but slowly everything is moving … Continue reading

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Russia on Ten Barrels a Day

Decisive Campaigns III design blog #4 Note: Screen shots show an Alpha version with graphics being either missing or subject to change. Except for a few stragglers, the Soviet military forces are otherwise occupied. Somebody mentioned Manchuria. Let’s invade Russia. … Continue reading

Posted in DC3:Engine, Game Design | 9 Comments