Category Archives: Game Design

How to Make Logistics Fun

Decisive Campaigns III design blog #5 Now might be a good time to have a chat about logistics. This is a very difficult concept to get right in games. Most people tend to bounce off logistics faster than a rubber … Continue reading

Posted in DC3:Engine, Game Design, Upcomming releases | 6 Comments

A quick update on Shadow Empire

Shadow Empire design blog #3 Just a quick word I am still alive and kicking. Designing a new engine is not easy. I have to juggle a lot of different tasks at the same time, but slowly everything is moving … Continue reading

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Russia on Ten Barrels a Day

Decisive Campaigns III design blog #4 Note: Screen shots show an Alpha version with graphics being either missing or subject to change. Except for a few stragglers, the Soviet military forces are otherwise occupied. Somebody mentioned Manchuria. Let’s invade Russia. … Continue reading

Posted in DC3:Engine, Game Design | 9 Comments

Let’s Talk about Tires

Decisive Campaigns III design blog #3 Assume that you’ve been left in charge of a big lump of machinery. There are pipes and valves everywhere, steam vents abound and there are a multitude of gauges and controls. It’s a complicated … Continue reading

Posted in DC3:Engine, Game Design, Upcomming releases | 13 Comments