Category Archives: Game Design

Why I love stacking and dropped it

One of the things that Shadow Empire will not have (much) is: stacking. For the uninitiated: stacking is the ability to put more than one unit in a hex. In my Decisive Campaigns and Advanced Tactics titles you can stack … Continue reading

Posted in Game Design, Shadow Empire | 6 Comments

Discussing the feasibility of a battalion or company level game with the DC engine

Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading

Posted in DC:Case Blue, Game Design, Jobs | 2 Comments

It’s poll time!

This would really just take a second of your time. Please tell me if you play your turn-based strategy games mostly against the AI or also against other human players. The results will be shown to you after you have … Continue reading

Posted in Game Design | 1 Comment

July development progress report

I finished up my initial beta build of the DC3 Engine. I am now going to test it over the coming months with one or two potential new designers who are interested in teaming up with VR Designs to make … Continue reading

Posted in DC3:Engine, Game Design, Shadow Empire, Upcomming releases | Leave a comment