Category Archives: Game Design

Focus, Man, FOCUS!

Decisive Campaigns III design blog #9 In Decisive Campaigns III you are dealing with Armies. They each have a Commanding Officer. Nobody wants blancmange Officers in charge of their Armies. Having the same General Blobbo with the same blobbo lack … Continue reading

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Head Up, Shoulders Back!

Decisive Campaigns III design blog #8 It’s about time we discussed the nitty gritty of Operational Command. The game’s basic unit is the division. They are grouped together in Armies, or Panzergruppes in the case of the fast divisions. Which … Continue reading

Posted in DC3:Engine, Game Design, Upcomming releases | 17 Comments

Trucking our way to an Early Retirement

Decisive Campaigns III design blog #7 This is a continuation of the invasion of a deserted Russia. We are field testing the logistical systems. For the first part refer to the previous blog post ‘Russia on Ten Barrels a Day’. … Continue reading

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Information Flow – A Torrent or a Trickle?

Decisive Campaigns III design blog #6 Before we return to the Wehrmacht’s continued advance through a deserted Russia, as a way of seeing how far we can stretch the logistical systems, we need to talk about information. Nobody likes to … Continue reading

Posted in DC3:Engine, Game Design, Upcomming releases | 15 Comments