Category Archives: Artificial Intelligence

September & October development progress report

I am a bit to late with my September report am I not? Well yes I am. Its because it has not been an easy September and October. I had some setbacks with the AI I was coding for Workname … Continue reading

Posted in Artificial Intelligence, DC3:Engine, Shadow Empire | 8 Comments

Interview on artificial intelligence with the Gazette du Wargamer

Gazette du Wargamer interviewed VR Designs a few weeks ago on artificial intelligence design in wargames. Here is the english version of the interview: 1/ For you, what’s really an AI in a wargame. Several scripts and algorithms, of course, … Continue reading

Posted in Artificial Intelligence, DC:Case Blue, Game Design | Leave a comment

Artificial criticism

Having written a completely new AI for the Decisive Campaigns engine I can restate with confidence that writing an AI (artificial intelligence) for a wargame is without doubt the hardest part of making a complex strategy game. Not only is … Continue reading

Posted in Artificial Intelligence, DC:Blitzkrieg, Game Design | 9 Comments