My publisher Matrix Games is having a special deal. You can buy Advanced Tactics Gold for only $19.99 for the duration of the week. Want to know more? hop over to Matrix Games!
The current version 2.15 includes many additions to the original release like improved AI, map generation and random officers and officer cards.
Hi guys. Well I’ll be able to keep this posting short. I took a few weeks of vacation with my significant other half and there is not so much to report.
There was finally after a long testing period a new gold patch for Advanced Tactics and the Decisive Campaigns series. Among others (a lot of small bug fixes) ATG has improved AI production resulting in more challenging performance and the DC Case Blue AI is now more capable in finishing off encircled units. Also the high command orders for long running games in Case Blue have been much improved and will naturally let the initiative pass from the Germans to the Soviets when the Germans get stuck in the fall/winter of 1942. Also with this patch I am quite confident all Windows7 microsoft graphics upgrade and Windows8 issues have been resolved.
On the workname Empire front I am making progress. Have the first chapter of the campaign running and working on designing the GUI for the first screen (scenario setup). Its quite a challenge to design everything so it will work well and pixel precise on big monitor screens and small tablet screens at the same time and in a diversity of resolutions.
I finished up my initial beta build of the DC3 Engine. I am now going to test it over the coming months with one or two potential new designers who are interested in teaming up with VR Designs to make their own Decisive Campaigns games. We’ll have to see how this will be going since it is unexplored territory for me, but this might very well result in having a new Decisive Campaigns quicker than previously planned. Will keep you all posted on if this new teamwork approach is working well. It will probably be a few months before we can say if this will work out for everybody involved.
I am spending most of my time on the new mystery project “workname Empire”. This is proceeding nicely and an artdirector has just been signed on. Work on the GUI and the campaign should occupy me the coming months here. I already wrote the storyline for the first 5 scenarios (of about 18) and will now implement them first for some internal alpha testing and seeing if it works, is fun and is interesting. It was nice to do some story writing for a change, but will have to see if my internal and business partners agree here. Let’s just say that I am aiming to make the campaign an interesting blend between a wargame and an interactive story.
Furthermore I hope to soon promote the public beta’s for Warsaw To Paris, Case Blue and Advanced Tactics Gold to gold status. If you are playing one of the beta’s, especially on windows8, please report your findings here or on the Matrix Games forums.
Enjoy the summer all!
Doesn’t time just fly by? Well in game development it defenitely seems to do so. In June I mostly worked on the “new mystery project”. We are currently in the phase that I have started recruiting an art director and will probably commence work on the final GUI soon. The whole plan is fleshed out, all mechanics are already working in alpha state, now it just needs to be made easy to play and tested, played and tested again. Also the writing of the campaign story is something I am really enjoying.
I still cannot say much due to various reasons but I can say something about the mechanics: I am working on giving the player 3 seperate play modes: a campaign game, random world games and stand-alone scenarios. The random world game will be playable with simple rules and advanced rules to be enjoyable by both veteran wargamers and less hardcore players at the same time. Since this blog is mostly read by the first category of gamers I can disclose as well that this game in advanced mode will feature quite an intricate supply and logistics system. For example it will be possible to cut of enemy strongholds and starve the troops there to dead or for troops beyond your supply network to run out of ammunition. As always I conclude with saying I really hope to tell a bit more next month :)
Furthermore I am putting quite some effort in to getting the DC3 new simple and intermediate editors up and running and stable. Its proving quite a headache to make things easier to design games with the DC engine and allow modular design, but I am defenitely making progress. All the editors are up and running and I am working on debugging them now and making them easier to use.
That about wraps it up. Happy gaming all!