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        <title>Advanced Tactics Gold Documentation</title>
        <description></description>
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       <dc:date>2012-05-21T07:12:28+02:00</dc:date>
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        <dc:date>2012-02-17T23:38:11+02:00</dc:date>
        <dc:creator>William Wheatley</dc:creator>
        <title>waw:world_at_war_rules - updated to fix research bug</title>
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        <description>World At War is a global simulation of World War II for up to 7 players.  It is specifically designed to give players options so that you never fight the same war twice.  This wiki assumes basic knowledge of Advanced Tactics.  Key topics include:</description>
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        <dc:date>2011-10-20T07:15:54+02:00</dc:date>
        <dc:creator>William Wheatley</dc:creator>
        <title>waw:change_log</title>
        <link>http://www.vrdesigns.nl/atwiki/doku.php?id=waw:change_log&amp;rev=1319087754&amp;do=diff</link>
        <description>For now read the changelog doc here</description>
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        <dc:date>2011-09-01T17:03:16+02:00</dc:date>
        <dc:creator>Victor Reijkersz</dc:creator>
        <title>combat_calculations - old revision restored</title>
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        <description>Combat Calculations


Its a very complicated set of calculations that solves combat. For what its worth... here it goes...

Setup

Individuals

When a unit of for example 40x Infantry goes into combat for the calculations 40 so called individuals go into the battle. Each one keeps is own stats in combat and only at the end of the combat calculations the (surviving) individuals are merged back in their units and the stats averaged out.</description>
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        <dc:date>2011-07-01T03:26:13+02:00</dc:date>
        <dc:creator>XXXXX</dc:creator>
        <title>editor:sprites</title>
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        <description>The sprites option allows a sprite representing a landscape type to be added, modified.  In addition, the picture illustrating the landscape type changed.  The option opens up a new sprites box as well as eight new buttons



The Sprites Box

The sprite box presents the available graphics files for each sprite representing the highlighted landscape type in the LandscapeTypes box.  There may be multiple options (i.e., picture files) for each landscape types.</description>
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        <dc:date>2011-07-01T02:43:31+02:00</dc:date>
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        <title>editor:landscape_layers</title>
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        <description>The Landscape Layers option  ... [An advanced user is needed to explain what this option does]. 



Landscape Layers Box in the Property Sheet Box

The Landscape Layers box lists the sprites associated with the chosen landscape type in the LandscapeTypes box.</description>
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        <dc:date>2011-07-01T02:32:46+02:00</dc:date>
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        <title>editor:property_sheet_box</title>
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        <description>This box contains four or five options, depending on the landscape chosen, that can be used to modify sprites used to represent landscape, the effect of landscape on unit movement and entrenchment.



Each option opens its own new box and comes with its own buttons.</description>
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        <dc:date>2011-07-01T02:28:25+02:00</dc:date>
        <dc:creator>XXXXX</dc:creator>
        <title>editor:entrench_per_unitgroup</title>
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        <description>When this option is chosen, the Entrench per Unitgroup box will appear.  Once a landscape type is chosen within this box, two buttons will appear. 



Entrench per Unitgroups Box


This box shows two variables.  AutoEntr, which is an automatic entrenchment variable that determines the maximum number of entrenchment points a unit within this landscape type can gain each turn.  This number is a maximum, the actual number of entrenchment points a unit will be limited by a unit's  entrench power, wh…</description>
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